Eberron in Houston

Shadows of the Last War pt2
Rose Quarry

The group opts to sneak into Rose Quarry rather than talk to the camp already there. At the quarry they find not ice, but glass covering the area and the forms of dwarves twisted in anguish forever frozen inside it. Not all have remained buried in it however and the group fought off several groups of dwarven glass zombies.

Inside the camp they find two mostly intacts buildings. One, a church to the Sovereign Host, and the other a House Cannith marble processing building. Inside the House Cannith building they find members from the camp clearing away rubble from a room whose floor is a giant map of the five nations. The group has little trouble with them and note that they are members of the Order of the Emerald Claw, but don’t actually know what that organization is.

Once cleared out Greggorin quickly figures out a puzzle inside the Cannith building and by using the map on the ground believes he’s determined the location of Whitehearth somewhere in Cyre’s southern hills.

In the church they find almost everything removed except for a single chalice. In the back of the church dwarven glass zombies dig up graves. While destroying the zombies a tall emaciated man with red eyes, fangs, and deathly white skins emerges from the shadow of a glass tree. Turning into vapor the gaseous form drifts slowly towards the players who opt for a hasty retreat again the unknown foe.

An extra helping of payment to Failin along with a lot of diplomacy convince him to take the group the edge of the Dead-Grey Mists that border the Mournland.

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Shadows of the Last War
A Call For Help

The House Sivis station was attacked right after they recieved a message addressed for the party.

A giant owl gives them the following note the party acts on

“Adventurers,
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The normal means of communication seems to have been compromised, so I have sent this special messenger to personally find you and deliver this letter. You served me once before and now I need your help again. Time is short. I feel that our enemies have discovered me and are closing in.
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Meet me at the Broken Anvil tavern, where we first discussed heirlooms and job opportunities. Act quickly for I believe that we are all in terrible danger.
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Your patron,
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Lady E."

At the tavern Lady Elaydren looks disheveled. She leaves them a bag saying that its all they need to know. The group is then ambushed by a warforged and kobolds. After defeating them they read the note.

" My friends,
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The object you recovered for me from the ruins beneath Sharn is a schema, a piece of a pattern used to create items both mundane and magical. I have learned that another schema connected to this pattern was being studied in a secret Cannith workshop in Cyre, called Whitehearth. I wonder if this research is tied to the Day of Mourning?
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Parts of my own house seek this pattern for evil purposes and I do not know whom to trust. So I turn to you. I need you to travel to Cyre, find the workshop and recover the second schema.
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The location of the workshop was a closely guarded secret lost when the patriarch of House Cannith died in the destruction of Cyre. You must travel to the House Cannith outpost in the town of Rose Quarry in Darguun to recover a record of all of Cannith’s hidden workshops.
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In Rhukaan Draal find a man named Failin in the Bloody Market. He can provide you with transport to the Rose Quarry. From there, travel into the Mournland to find Whitehearth and the second schema. It is an adamantine plate in the shape of a diamond about the size of a humans palm. Once you have retrieved it, return to Rhukaan Draal, where I will meet you. Succeed and I will see to it that you are well rewarded for your courage.
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Lady E."

The group facing a few options for travel opt the House Lyrander water-elemental bound galleon. On the third night the ship was attacked during a night of deep fog. Skeletons climbed out of the ocean with rusted saber in hand.

In Rhukaan Draal they find the the Bloody Market and in time Failin inside the Clenched Fist tavern. Failin agrees and after a brief fight with shadows from Failins past they get onto an earth-elemental bound caravan and head to Rose Quarry.

Despite the weather being warm the party can see ice covering parts of the ground in Rose Quarry. More curious than this and perhaps more concerning is that there is already people in the Rose Quarry of an unknown temperament.

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The Forgotten Forge pt2
Into the Depths

Deeper into Dasharn Tower the group finds an underground sewer valve system where they are ambushed by a warforged and the shifter that were watching them. They demanded Bonals Journal, but the group refused opting to fight instead.

The group finds the sealed portcullis with the symbol of ancient House Cannith. By placing the journal onto the symbol flashes of mystic fire race along the symbol and open the door to a dark pit below.

Down the pit the they find an expansive room filled with ruins from a by-gone age. Dangerously unstable walls leave the group pressing forward only to be attacked by a horrid rat, a large bone plated creature with an wickedly acidic bite.

The group finds a sturdy structure, an ancient temple to Onatar the god of artifice and the forge. There they gain a sense of peace and comfort as they enter its ancient room. A search finds a font filled with a healing liquid the group joyfully gathers.

Past the temple they are attacked by a swarm, clearly the danger Bonal was referring to when telling Lady Elaydren that he’d need fire.

Going in through the roof of the House Cannith room. Guard dogs known as Iron Defenders attack the intruders. Presenting Bonals journal however to the dogs protects Samael from the attacks. Past the intruders the group finds a puzzle above a forge corresponding to different shaped rods that popped out from the iron defenders head once they were defeated. Trial and Error. Inside they find the schema along with gold and a map.

One their way out they face Saber another agent of the Lord of Blades, he demands the schema, but the group once again refuse. Saber attacks with powerful fervor while ranting about the degradation the warforged have suffered and boasting about his own combat prowess. A very close match even 2 v 1, but the group manages be victorious.

Going back to the Broken Anvil they call Lady Elaydren and she arrives not in secret like before, but in full glimmerweave along with two powerful House Cannith guards. The group looked a bit uneasy, but upon giving her the schema she was all smiles. Paying the two the remaining gold owed to them she tells them “Periodically, check in with the House Sivis message station at the Barmin Tower. I may leave a message for you if more work becomes available.”

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The Forgotten Forge
This adventure beings with a corpse

A lot of the text I usually wrote in my old campaign I’m going to trim down in these logs to just the facts. Your great critical hits or incredible flops are fun to talk about, but time consuming to write out in detail. As such I’m just using these logs as the cliff notes of your adventures so that you have what you need in case you didn’t take notes. I do however encourage you to talk about exploits to eachother and to others if they ask, in true role play fashion.

The group finds a deadman (Bonal Geldem)on a bridge in the Upper City. Before fully investigating the body you were attacked by a warforged who upon defeat a mechanical bird flew from its chest and into the darkness.

Investigating the body you find.
Identification papers (Bonal Geldem, human male, elderly, Provost at Morgrave University, School of Pre-Galifar studies)
Blank journal lined with mithral thread and an ancient symbol.
Blank papers, quills and inks and a wrapped apple

You convince Sgt. Dolom of your honest intentions in investigating the body and he lets you go, warnning you to leave investigations to the city watch.

You are then approached by a woman from House Cannith (The house of making) with an offer. (The mistake I made in this, is that it happens after you left the scene, but before you reach a house/inn, tavern etc, it didn’t happen seconds after Sgt. Dolom let you go) Find a piece of an ancient schema deep below the sewers and you will be handsomely rewarded (1000gp, 200 up front) and gain a favor of House Cannith.

Using her signet ring of House Cannith she was able to open the journal to reveal Bonals notes on the location of the schema.

You questioned her and gained the following pieces of information.

What does the schema look like?

“The relic I see is an adamantine plate in the shape of a seven-pointed star about the size of your hand. It has no special power by itself, but is an ancient schema, a piece of a pattern used by the Cannith artificers of old to craft unusual items. Recover this piece of history for us and House Cannith will be extremely grateful”

Who killed Bonal Geldem?

“A servant of the Lord of Blades. The warforged prophet wants the schema for his own dark purposes.”

How do we reach the lower levels?

“This map shows the way to reach the sewers of the Dorasharn Tower. Somewhere beyond the E-213 Valve Cluster you’ll find a sealed door with the same mark as the one on Bonal’s journal. Open the seal, and the tunnel beyond will take you to the long forgotten level far below, where the foundry resides.”

Are there any dangers we should be aware of?

“Other than the Lord of Blades, who may have other agents seeking the schema, who knows what lurks in the hidden places beneath the city? Now that I think about it, Bonal did say that he would definitely need to bring fire on the expedition. I wonder what he meant? Anyway, I urge caution, but I am completely confident that you can handle anything you may encounter in your search.”

You head to the lowest level of Dorasharn tower, but couldn’t find an entrance to the sewers. The Rat’s Market run by the goblin Skakan knows information and through a combination of gold and intimidation he shows you a secret passage that leads into the sewers. Both of you notice that a shifter was watching your conversation with Skakan closely, but when it was evident you were aware of this fact, faded quickly into the crowd.

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