The group opts to sneak into Rose Quarry rather than talk to the camp already there. At the quarry they find not ice, but glass covering the area and the forms of dwarves twisted in anguish forever frozen inside it. Not all have remained buried in it however and the group fought off several groups of dwarven glass zombies.
Inside the camp they find two mostly intacts buildings. One, a church to the Sovereign Host, and the other a House Cannith marble processing building. Inside the House Cannith building they find members from the camp clearing away rubble from a room whose floor is a giant map of the five nations. The group has little trouble with them and note that they are members of the Order of the Emerald Claw, but don’t actually know what that organization is.
Once cleared out Greggorin quickly figures out a puzzle inside the Cannith building and by using the map on the ground believes he’s determined the location of Whitehearth somewhere in Cyre’s southern hills.
In the church they find almost everything removed except for a single chalice. In the back of the church dwarven glass zombies dig up graves. While destroying the zombies a tall emaciated man with red eyes, fangs, and deathly white skins emerges from the shadow of a glass tree. Turning into vapor the gaseous form drifts slowly towards the players who opt for a hasty retreat again the unknown foe.
An extra helping of payment to Failin along with a lot of diplomacy convince him to take the group the edge of the Dead-Grey Mists that border the Mournland.